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 Real2 Features /fixes thus far

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Kio
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Posts : 18
Join date : 2010-05-14

Real2 Features /fixes thus far Empty
PostSubject: Real2 Features /fixes thus far   Real2 Features /fixes thus far I_icon_minitimeFri May 14, 2010 11:39 pm

Features:
Lowbie zone = EF (1-61) zone is like 100x
Custom zone= Innadril Castle (55x) (doors random open/close time)

Courtyard = solo mobs 74-80
Throne room = Party mobs 80+

All around Castle and inside 7 Rbs r Respawning, they drop much AA/raidboss heads/clanskill items.
Happy hunting ( re spawns r different for all)

Main Town Giran:
BlackSmith of mammon = SA/Unsealer
Merchant of mammon= custom shop for golden apiga, Enchant S Scrolls, Dusk Shield , buff books etc
Denkus = 1st class change item (take to dion.gludio.gludin)
Nigga yeti = class changer/Quest items
other shops D-S grade, ull see

Disabled OLY
Disabled Epics
Disabled 7s
Disabled PI

Note: u will not auto learn divine_inspiration lvl 1-4 , u must get the books from drops, or buy from mammon, then learn skills at respective skill trainer (retail like)

Added Dusk Shield 100% working(ill Ul new patch tmrw),321 pdef, 27 shd. rate, 8%heal, -11evasion (for now)
Nerfed Baium to 5% crit dmg,
Nerfed aq to 3% crit dmg,
Nerfed zaken stun resist by 5%,
nerfed Antharas stunresist by 5%
Increased accuracy by 1 from core,
2% boost to orfens heal%
Added Castle reward and Golden Apiga exchange at marketeer of mammon
Increased RB and Castle Mob Damage (=D)
(archers rnt agro ne more..sadly)
Increased AA drop rate from bosses
Edited Snipe to be l2x like, Also with every Enchant on skill, u gain a bit of runspeed
Added Boosts to Supports:
BD
Slight increased Medusa, Posionbladedance, demonic dance Land rate/Area range
slight increase to arrest land rate
Added Passive pdef lvl 3

Sws
Slight increased in song of silence, psycho symph, land rate/area range
Slight increase in arrest land rate
added passive pdef lvl 3

Wc
added passive pdef lvl 2

Prophet
Added passive pdef lvl 2
Slight increase in Root land rate/casting range

Warlock
Passive pdef lvl 1

Daggers (since gear will be low OE, etc daggers shud be OP here)
Slight nerf to Lethal blow, deadly blow, backstab dmg
Slight nerf to Lethal chance.

Thinking of adding something more special to WC's, possibly sleep chance, or giving them a better pt heal.

FIxed Necros Curse of doom/abyss Abnormal time, and nerfed land rate of doom by 5%
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Kio
Admin



Posts : 18
Join date : 2010-05-14

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PostSubject: Re: Real2 Features /fixes thus far   Real2 Features /fixes thus far I_icon_minitimeSat May 15, 2010 9:10 am

Today
5/15/10
Added Summonig crystal, Elixr hp/cp to Mammon ,
decreased Cp exlier Reuse time to half (only obtainable thru castlesystem)
added anit buff
added More weightlimit to all classes
Got custom jewls working but didnt add them to b obtainable:
Necklace of anguish:
When enchanted +4 adds 55Cp and 10% cp regen
Ring of anguishl;
when ehcnated +4 adds 25 Cp and 5% cp regen, doesnt stack

Sadly they never made a texture for earings i guess..

Got shining bow in SA shop.

Fixed Necro Skills to not be so OP
Slightly Lowerd WL stun chance/duration.
made stunshot last 1 second less

Cant remember what else
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Kio
Admin



Posts : 18
Join date : 2010-05-14

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PostSubject: Re: Real2 Features /fixes thus far   Real2 Features /fixes thus far I_icon_minitimeSun May 16, 2010 8:28 am

Added Dual Gods Blade, Same stats as Tal*Dle But adds Augment Chance to slow enemy lvl 1.
Added Legendary drac armor 90% (still need to modfiy color of armor) but stats working fine.
Will add heavy/robe later once we get textures made. (wont b obtainable till month2 + anyway)
Added a few newbie SA weapons to normal NPC so braindead ppl arent so confused
(spyd working on reorganizing shops/ more teleports to GK that he wants4nobl quest)
Spawned retail blacksmith in giran center square for Lowbie SA/Augment
Tested rune/godd siege, geodata on balcony wasnt working, and cudnt destory Lifecrystals at godd, but well get that fixed when the time comes,
otherwise worked fine.

Played around with SNIPE, speed is too fast, its stuck at 77ish runspeed, shud be 25ish.
Looking into fix,
Also looking into fixing spawn protection. Nothing lookin too bright thus far.

othherwise still need a fix for Mage reuse, which i havent even tried to fix, still waiting on a reply from
a different owner who fixed the problem on a past server.

Besides that, i think were almost ready here . ;p
Updated system folder:
http://www.filefront.com/16457375/NearingtheendofBeta.rar
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Kio
Admin



Posts : 18
Join date : 2010-05-14

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PostSubject: Re: Real2 Features /fixes thus far   Real2 Features /fixes thus far I_icon_minitimeSun May 16, 2010 10:09 pm

GOt spawn protection working

Fixed Active skill Augment Times/reuse


Last edited by Kio on Thu May 20, 2010 4:45 am; edited 1 time in total
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Kio
Admin



Posts : 18
Join date : 2010-05-14

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PostSubject: Re: Real2 Features /fixes thus far   Real2 Features /fixes thus far I_icon_minitimeMon May 17, 2010 5:12 am

Added apella Stats ( dont worry, wont be IG for along time)

Figured out Kickn a member out of clan doesnt work, but clan rep point system does work, along with clan skills

--- need to know how to mess with clan shit, I wud like to make it so Academy rep point system is disabled, and only RBs add rep points (of course custom zone ones)

if any1 knows the right direction to point me in to mess with this, thatd be awesome,

EDIT: its in sql files :-/ dunno much about those commands


Last edited by Kio on Tue May 18, 2010 6:46 am; edited 1 time in total
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Kio
Admin



Posts : 18
Join date : 2010-05-14

Real2 Features /fixes thus far Empty
PostSubject: Re: Real2 Features /fixes thus far   Real2 Features /fixes thus far I_icon_minitimeMon May 17, 2010 8:14 pm

Added event accesories to lux shop
and Fixed Plvl gap issue

working on Dismiss member fix

Added spyds reorganization to misc shop.

adds lesser cp pots to lux shop

Made apella, and Dusk S grade.

added hair accesories to lux shop.

Tested residential circlets, and Gatechabt/summon a friend.
All working 100%
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Kio
Admin



Posts : 18
Join date : 2010-05-14

Real2 Features /fixes thus far Empty
PostSubject: Re: Real2 Features /fixes thus far   Real2 Features /fixes thus far I_icon_minitimeTue May 18, 2010 6:45 am

Added small bonus's to some hair accessories,
Finished Otherworldly Jewl set for use in many months to come.


Website tmrw hopefully
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Kio
Admin



Posts : 18
Join date : 2010-05-14

Real2 Features /fixes thus far Empty
PostSubject: Re: Real2 Features /fixes thus far   Real2 Features /fixes thus far I_icon_minitimeThu May 20, 2010 4:46 am

Tested all Epics today,
and re tested mage skills, Hush ur nuts, we think there working fine.
ur just use to ur l2sub +++cst speed, and always having malaria

ahha
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